Submissions for the Honest Jam 5


You are in charge of a small group of explorers who are stranded on an alien planet. Around your ship, there are several mines and factories. Your goal is to control your explorers between these buildings and have the carry resources so you can assemble some key objects like rovers and generators.

Each level has a different set of objects required to collect before your ship is ready to depart.

CHANGELOG:

0.1.0: What the game was at the deadline. It was broken and could not be completed due to a bug with colliders. I'm leaving it up as it is the only valid submission.

0.1.1 was a private testing build, it included extra debug ui elements that were later removed.

0.1.2: The next public release, it has the same features, assets and level design as the original 0.1.0, but with the critical bug fixed. You can actually complete the tutorial. The collider bug did not manifest in the editor, it was only happening in the build version so I did not notice it until after the deadline. If I knew it was there I would have fixed it over making the 2nd level or other features I did on sunday night. I consider this a "fair" version and I politely ask that you play and review my submission based on this.
Note, in this version, it is impossible to complete "Level 1: Dusty Planet" due to several design oversights.

0.2.0 - Level 1 fixed:

  1. fix wording issues in the tutorial
  2. make the pause menu functional (units stop moving, miners and factories stop producing)
  3. completing the level launches the main menu
  4. Level 1: Dusty planet can actually be completed
    1. tweak resource production and output
    2. flattening the ground
    3. improve muli-agent and multi-resource management

0.3.0 - UI improvements:

I will have quite a bit of free time over the next couple of weeks, and really like this game concept so want to build on it. To facilitate that I had to redo some of the UI.

  1. The "3D" objects that were used for factory and unit UI have been replaced by actual tooltips
  2. The new tooltips have more user-friendly wording, and for the factories, the required resources are now fully shown instead of just showing the 1st missing resource
  3. The UI for the selected units and objectives has been improved, and will work on more resolutions
  4. As you play the game, each level is now timed from the start to launching the rocket.
  5. The pause menu screen has been re-worked
    1. Placeholder buttons for the 3rd and 4th levels have been added to  the menu screen (expect them over the holidays)
    2. Music and Sound effects volume sliders have been added (technically, they existed in v0.1.0, but they were hidden until now)
    3. Hover over a level you already played to see your best score
    4. Custom button textures, game logo and layout have been added

Download

Download
Win_010.zip 85 MB
Download
Win_012.zip 85 MB
Download
Win_020 - Level 1 is playable.zip 85 MB
Download
Win_030 - UI updates.zip 88 MB

Install instructions

The embedded version is 0.3.0. If you want to experience the game "as it was" during the jam, download the relevant zip file and play it locally.

I've tried to allow playing the web version in full screen, but either unity or itch is not happy about it. If you want to experience the game in more than 720p, I recommend downloading the executable.

Development log

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