V: 0.1.2 - critical bugs fixed


CHANGELOG:

0.1.1 was a private testing build, it included extra debug ui elements that were later removed.

0.1.2: The next public release, it has the same features, assets and level design as the original 0.1.0, but with the critical bug fixed. You can actually complete the tutorial. The collider bug did not manifest in the editor, it was only happening in the build version so I did not notice it until after the deadline. If I knew it was there I would have fixed it over making the 2nd level or other features I did on sunday night. I consider this a "fair" version and I politely ask that you play and review my submission based on this.

ISSUES

Level 1 "Dusty Planet" exists, but I was not able to actually complete it due to poor level, in my defence I only finished making it a few minutes before the "original" midnight deadline (Dan extended by 2 hours for "build time") and I did not have time to playtest or balance it. Feel free to try it, but do not waste your time. I may develop a 0.2.0 version later in the week to fix this/add other levels, if I do these will be standalone versions and marked as not part of the jam.

Files

Win_012.zip 85 MB
Dec 13, 2022

Get Escape the eXo-Planet Locate Objects and Rescue Everyone

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