ColorShift - Trijam 180 entry
Update: Web build now works, all versions of the game require that you have at least a 1280x720 window.
Controls:
AD - Move
Space - change the active colour
You have one big weakness, you only see the part of the world, based on your current colour.
But this is also your strength, you are only blocked by walls and floors that are of that colour.
Some objects are of all colours and are always there, including the player and prisms.
This game was developed in exactly 2 hours and 54 minutes, counting only Dev, Art, Design and Playtesting; in real-time it was about 5 hours once you include planning, checking documentation and exporting. It is the first time I've done a game in Unity in about 5 years and 3+ years since I used C# so this is very minimalistic. But I did like the challenge of refreshing my skills in a rush.
I did all of the code, the only asset in the game, the level design and there is no sound.
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Author | NoGenderGamer |
Genre | Platformer |
Made with | Unity |
Download
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Things I'd do if I had more than 6 minutes left of the the 3-hour jam:
Things I would not do: