Update: Web build now works, all versions of the game require that you have at least a 1280x720 window.

Controls:

AD - Move

Space - change the active colour


You have one big weakness, you only see the part of the world, based on your current colour.

But this is also your strength, you are only blocked by walls and floors that are of that colour.

Some objects are of all colours and are always there, including the player and prisms.


This game was developed in exactly 2 hours and 54 minutes, counting only Dev, Art, Design and Playtesting; in real-time it was about 5 hours once you include planning, checking documentation and exporting.  It is the first time I've done a game in Unity in about 5 years and 3+ years since I used C# so this is very minimalistic. But I did like the challenge of refreshing my skills in a rush.

I did all of the code, the only asset in the game, the level design and there is no sound.

Download

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Click download now to get access to the following files:

win.zip 26 MB
linux.zip 25 MB

Comments

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Things I'd do if I had more than 6 minutes left of the the 3-hour jam:

  • Sort the sprites so you can't see them clipping into each other and the player
  • Have a player sprite
  • Make the prisms bounce up and down
  • Have a pick-up sound
  • Have more levels
  • More colours - 3 just about does it to provide some interest, but I'd love to make it so that you "unlock" new colours as you pick up prisms/complete levels.

Things I would not do:

  • Backgrounds - anything but pure black would it not work with the "you only see one colour" mechanic